An Elegant System For A More Civilized Age
Most of you probably remember the line “An elegant weapon for a more civilized age” from 1977’s Star Wars. So it’s probably no surprise that this post is about the rules of the original Star...
Most of you probably remember the line “An elegant weapon for a more civilized age” from 1977’s Star Wars. So it’s probably no surprise that this post is about the rules of the original Star...
Over the last years I have thought several times about creating a 2nd Edition of Warrior, Rogue & Mage. No game is perfect and WR&M is no exception. The combat rules need fixing,...
Over the last few days I have continued working on the project I dubbed WR&M Pocket Edition. Initially I wanted to create something which is to WR&M what Chris McDowall’s Into The Odd...
Yesterday I wrote that it was still a bit too early to talk about my projects. Today I think it’s already time to reveal at least some details to you, my dear readers....
November is a special month for all budding game designers. It’s the NaGaDeMon, the National (or rather interNational) Game Design Month. A couple of years ago, Nathan Russell had the awesome idea to...
Today I stumbled upon a blog post by John Wick about game balance, social skills, weapon lists etc. If you haven’t read it yet, please check it out and come back afterwards. You’ve...
Over the last few weeks I have posted several times about Numenera and praised the so-called Cypher system which powers the game. The same rules have also been used in The Strange, Monte...
Hello readers! Sorry for another skipped week RL and all that. I’m very interested in continuing my contributions to the blog with at least one post a week. Let’s do this… You’ll notice...
A couple of days ago, Tim Kirk posted a very interesting video blog on game design on his YouTube channel. In the about 13 minutes long video he gives great advice to anyone...
If you have been following my blog for a while, you might have read my posts about the Fallout game I’ve been running with Fudge. Recently I looked into switching from Fudge to...
On the weekend I played the “Mansions of Madness” board game for the first time. In this Fantasy Flight Games’ board game each player takes control of an investigator exploring a mansion full...
Yes, I am still looking for alternative ways to run a Shadowrun game. While I am still trying to find a good way to use the Over The Edge rules for it, I...
A while ago I had the idea to run a campaign based on the Fallout computer game series. I was actually just replaying the original Fallout computer game when I realized that it...
Hello dear readers! Not writing too much on the blog these days, mainly because I’m working on my Thesis. But on those days when the writing is done and I’m not ready to...
Hello all! Been away for a while… Gone but, hopefully, not forgotten! For the three of you that were wondering where I was, I was finishing my MA classes. All that’s left now...
Seems like we are on a sci-fi roll here in the blog in 2013! So keeping with the theme, I’ve decided to share with Stargazer’s World readers a sci-fi hack I’ve been working on for the last...
The progress on Galaxy Rising has been slowed down a bit in the last few days. The fact that I suffer from bad lower back pain for since Monday didn’t really help with...
The National Game Design Month ends in a couple of days and I fear I will not be able to fulfill one of the requirements set by Nathan Russell when he conceived the...
In the last post I revealed a few details about the rules system (which I dubbed Galaxy Core). One aspect I was not really happy with were Hooks. Yesterday I remembered that I...
Yesterday I spent several hours to work on the layout of my NaGa DeMon project Galaxy Rising. It’s already November 21 and when I want to get the game to a playable state,...