NaGa DeMon, NaNoWriMo and Scrivener
No, we’re not talking about demonic snake-like people from Indian mythology here. Nathan Russel, the guy who created the awesome FU RPG among other things, had a great idea. Why not take the...
No, we’re not talking about demonic snake-like people from Indian mythology here. Nathan Russel, the guy who created the awesome FU RPG among other things, had a great idea. Why not take the...
I am sure a lot of you have found my blog for the first time after they heard about one of my game designs. Especially Warrior, Rogue & Mage has been pretty popular...
Recently it was announced that Monte Cook is working for WotC again. And of course the rumors that they are already working on D&D 5th Edition flared up again. But that’s not what...
Today I want to share a couple of things I stumbled upon during the last days. Tomb of the Overfiend Weird West is definitely one of coolest old-school games ever conceived. It’s extremely...
I finally made a breakthrough in my efforts to get a Mass Effect campaign using Starblazer Adventures up and running. The biggest hurdle so far have been the biotic abilities and tech talents....
Have you ever wanted to play a game that kicks that logic in the face, twists its arm behind its back and makes it cry for its momma? Jay Steven Anyong’s BADASS is...
A couple of days ago Stuart Robertson released his extremely rules-light “Weird West Roleplaying Game”. Like the name suggests its meant for “weird western worlds of cowboys, kung-fu, magic and otherworldly malevolence”. For...
A friend, fellow member of Puerto Rico Role Players and all around swell guy Rallaster, has been working on new base classes for the Pathfinder RPG. I’ve been looking over his creations, the...
High Score is a roleplaying game currently in development by fellow RPG blogger Dennis Santana which has an interesting premise. Each event in the game has a certain high score the players have...
So, since my world building series has now wrapped up, it seems appropriate to put together a little article linking to all of the posts in this series and provide you some links...
Well, all good things have to come to an end. This will be my final post in this series on World Building. I think it has been a pretty fun ride. I hope...
For the last few days I have pondered about attributes in roleplaying game. Most of them use a set of attributes that describe the basic physical and mental capabilities of a character. Basically...
Today I want to take a little bit of a break from talking about creating your world and shift a little bit towards the actual use of that campaign setting for gaming (that...
One of the ways to flesh out and develop your world is to look at it through the eyes of the people living there. If you are playing your world as you build...
Recently I have posted about Open Design’s latest patronage project: Midgard! And while pondering if I should become patron myself, the plan to do an interview with the three designers formed in my...
There is something my mama always used to tell me, “There is nothing new under the sun.” It has been said before, but I will say it again. Steal EVERYTHING. I don’t mean...
Last week I posted about my plans to run a Star Trek game sometime in the future. Focus of the campaign will be the adventures of the USS Daedalus (the first ship of...
I want to advise going against both using micro and macro world building alone and actually combine both of these techniques into a happy middle ground.
Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going...
Last time, we talked about making sure to keep it at least a little bit “old school” when it comes to world building by never leaving your handy notebook behind. Today, we are...