#RPGaDay2017 Day 19: Writers, write. Gamers, game.
Well hello there! Thanks for coming back for the third Saturday installment of #RPGaDay2017. This seems to be D&D week for me. Now we’re here for a different subject. Let me introduce the...
Well hello there! Thanks for coming back for the third Saturday installment of #RPGaDay2017. This seems to be D&D week for me. Now we’re here for a different subject. Let me introduce the...
#RPGaDay2017 week three is here! Thanks for sticking around. Here we go… August 15: Which RPG do you enjoy adapting the most? I’m not a house ruler. Of course, I’ve written some house...
I’ve talked about Alternity here in the blog before. Both Stargazer and myself are fans, and have posted about it numerous times. We even had an April’s Fool post back in 2011 about...
During the preparation of my upcoming Traveller campaign I realized something about Traveller: it’s different in one important aspect from most other roleplaying game. Characters don’t get new abilities over time. There’s no...
I think as long as I knew about roleplaying games I was looking for the “perfect” science fiction setting. Of course there’s no such thing. But there’s something close, a setting which I...
This past Sunday, Puerto Rico Role Players held its 20th Geeknic. The name of this latest edition was: Make Geeknics Great Again! (No relation to a certain political campaign, just a joke while...
Gaming is alive and well in Puerto Rico! I’m not just saying that because of my involvement in Puerto Rico Role Players, but because I meet GMs and players every day, hear of...
Yesterday evening I had the chance to run my first White Box game set into the world of the Ultima series, Britannia (or Sosaria as it was known before). Overall I have to...
I first became interested in Savage Worlds when I read a reference to it in a message board. Can’t remember which one now, but I do recall the poster praised the system on...
What I want to write about today is something which started as a very small side project which eventually got a bit out of hand. Or you could say it’s still in the...
Ok, I think I things got a bit out of hand with this title, but that’s basically what I want to write about today. Let’s get some things out of the way first:...
The RPG Rule System Preference Survey Results (a non-scientific study) Twenty days ago I was having a conversation with friends over game complexity. The specifics of the conversation are unimportant, but the arguments...
At first I want to thank everyone who commented on my last post on this topic – either here or on Google+ and Facebook. Thank you guys! I have been thinking a lot...
This is more like it, a topic that gets my creative juices flowing! The question for today as part of the #RPGaDay 2016 challenge coincidentally plays off a conversation I was having online...
There are days when I feel torn apart between finding a RPG I feel truly comfortable with and writing it myself. And most of the time both goals are equally far away. For...
One thing I noticed while reading RPG rules (and even while writing them myself) is that combat rules often make up the majority of rules. Even in rules lite games, combat rules are...
Recently I had the chance to create a character for Catalyst Game Labs’ latest Battletech roleplaying game “A Time of War”. While the core mechanic is a pretty simple and straightforward “roll 2D6...