Category Archives: Random musings

Happy New Year

The new year is now about a week old and I’m enjoying the last days of my winter vacation. I used the last weeks to relax and recuperate. Basically at the last minute my wife and I decided to stay at home over New Year’s Eve since fighting against depression has really drained our batteries lately. Overall things have been much, much better than in the years before, but at the end of the year I felt like “butter scraped over too much bread”. So I played a lot of video games, watched several movies, had great food, and spent a lot of time on my couch.

I hope you don’t mind me writing a bit about non-RPG stuff today. There are a couple of things I really want to share and this blog is the best way to do so. I want to begin with my thoughts on a movie I watched recently on Netflix: Ready Player One. When I first heard about the book, I was pretty excited, so I eventually picked up the audio book. But – oh boy – I couldn’t even listen to the first thirty minutes of it. The book was read by one of my favorite narrators, so it was probably Ernest Cline’s writing. Regardless of what was the cause, I really wasn’t interested in watching the movie after that. When it was recently released on Netflix I thought: “What the heck, why not give it a try?”. I have to admit I was very positively surprised since I enjoyed the movie very much. It was a fun, nostalgic romp littered with pop-culture references. I had a great time watching it and immediately afterwards I ordered the Bluray disc to add it to my collection.

Ready Player One also got me interested in VR again. I’ve tried VR several times, and most of the time I was suffering from severe motion sickness. I don’t know what changed, but this time I basically had no motion sickness at all. Since I don’t own a “real” VR headset I used a Google Cardboard headset, my Samsung Galaxy S9+ smartphone and a software called VRidge/Riftcat which basically streams the VR images from a PC to a mobile device. To my surprise this worked better than expected. Sure, you don’t get full six degrees of freedom like with more expensive solutions, but it worked fine for me. As soon as I get a more comfortable replacement for the Cardboard headset, I’ll definitely play some more Elite: Dangerous and Star Trek Bridge Crew among other things.

I’ve already done some research into what VR headset to get. Both the HTC Vive and Valve Index are too expensive for my tastes, so the three candidates on my short list were the Playstation 4 VR, the Oculus Rift S, and last but not least the Oculus Quest. Since I don’t own a PS4 the PS4 VR turned out to be the most expensive solution. To my surprise the Oculus Quest came up on top. It is wireless and standalone, so you can play VR games even without a PC. There are already countless impressive games available for the Quest and more are on the way. In addition to that Oculus Link allows it to stream games from the PC to the Quest. Sure, it’s not the same thing as using a dedicated PC VR headset, but from what I’ve read the experience is very, very close. I also like that the Quest doesn’t need external sensors. Recently they also made hand tracking available for it by a firmware update, which could be extremely cool. Overall the Oculus Quest looks like it could be the perfect VR solution for me.

When it comes to tabletop roleplaying things have been pretty quiet lately. I think I already mentioned that I distanced myself from a few people. Since I did a lot of gaming with those people, I haven’t really played that much in the last few months. I also developed anxiety related to GMing. Sometimes even the thought of running a game can cause acute symptoms. This sucks! Luckily playing is fine and I joined a new gaming group recently. But I really hope I’ll able to get into GMing again in 2020. But I don’t think I’ll try to rush things. We’ll see how it goes.

Last but not least I want to give a recommendation to people looking for a really good computer roleplaying game. Over the holidays I picked up a copy of Disco Elysium and it’s as good as everyone says. It’s pretty quirky and surreal at times, but it’s so much fun to play. I’m far from having finished it, but so far I enjoyed every minute of it.

So, what have you been up to lately? Feel free to share your thoughts below. And if you have any questions regarding the things I was writing about today, feel free to ask away.

Genesys and the End of the Year

Although I have been reading various roleplaying games during the last months, I irregularly direct my attention towards Genesys, FFG’s generic roleplaying game based on the mechanics popularized by their Star Wars RPGs. I’ve played in a very successful and fun Edge of the Empire campaign and over the many, many sessions I learned to love the system. Usually I am no fan of fancy dice, but the Narrative Dice system just works great!

This time my excitement for Genesys was rekindled by the release of the Expanded Player’s Guide, which not only contains new gear, new spells, new vehicles for the players, but also a lot of GM material, including new example settings. Genesys is simple enough that I easily could see myself running a game with just minor prep, but it also has enough depth to keep players excited for quite some time.

Many GMs have that one, go-to game, which they use both for one-shots and lengthy campaigns, a game they can run at a moment’s notice. I never had such a game. I’ve run many games in the past, but I was never that comfortable with a system. It’s probably part of my “GM’s attention deficit disorder”. Nevertheless, I think Genesys could become such a system.

Traditionally I have run a one-shot game (usually something from the horror genre) for my friends on New Year’s Eve and this time I’m tempted to use Genesys for that. That means I have about two weeks to read the rules again, come up with a viable idea and prepare an adventure. We’ll see how this turns out considering I’ll be in food coma all over the holidays…

FTL and Setting Design

As I am currently working on my own settings for use with Traveller or the Cepheus Engine, I’ve thought about faster-than-light (FTL) travel and its influence on the setting. A setting without FTL at all is quite different from one where it’s fast and commonplace. But how fast is “fast” anyway, and how does the kind of FTL drive you’re imagining influence your setting? Let’s think about that.

Traveller as a baseline
Starships in the official Traveller universe (OTU) use the Jump Drive which allows ships to “jump” to Jump Space in which it then travels towards its destinations with speeds much higher than the speed of light. Each jump takes about one week. The earliest jump drives could only jump for one parsec (about 3.26 light years), while more advanced ones could jump for up to six parsecs in a single jump. Each jump also consumes a vast amount of hydrogen fuel.

This means that you can travel from system to system in a reasonable timeframe, but its also slow enough that it takes months to years to traverse all Charted Space. This works great for a game of Traveller, where player characters are supposed to have a new and original adventure in every system they jump to. Since there’s no FTL communication in the OTU information only travels as fast as the fastest starship. In some cases bad news and the cause of said bad news arrive at the same time.

Another interesting quirk of the Traveller jump drive is that it often takes longer to travel to the outer planets in the system than it takes to reach a nearby star system. Again, this is perfect for the kind of adventures Traveller was designed for. There could be mysteries hidden basically in every system, just because getting there is more inconvenient than travelling to another system.

Instant jump?
What happens if we change the jump time from a week to basically instantaneous? Travel becomes much, much faster. Sure, you still need to refuel between jumps, but this allows to make several jumps per day. With a proper network of refueling bases the Imperial Navy for example could reach the frontier systems in the matter of days. This also changes how fast information travels. In the OTU the slow travel of information meant that a feudal system of governance was the most practical one. But with instantaneous jumps more options open up.

Hyperspace Portals
Another FTL method popular in science fiction is travelling via hyperspace portals. These portals are usually opened by large complicated structures which are often (but not always) priceless artifacts created by some unknown precursor species. Starships enter a portal at their home system and emerge from another one at their destination. Travel through hyperspace can either be instantaneous or take some time, often proportional to the real-space distance between both portals.

At first glance Hyperspace portals and the jump drive are closely related. The main differences are that usually you can’t just travel to any destination, but each portal needs a counterpart at its target system. In many scifi universes hyperspace portals can also be closed, blockaded, moved, destroyed, or otherwise tampered with. This opens up many new story opportunities. Stellar systems not connected to the portal network are basically unreachable.

Hyperspace portals also usually help facilitate FTL communication, which makes large space empires more easily governed.

Warp Travel
Warp drives like in Star Trek and many other scifi franchise are quite popular but come with a slew of problems for the GM to solve especially if it’s particularly fast. Warp travel usually allows FTL in-system travel, which makes it highly unlikely that inhabited systems contain many unexplored places. It also allows starship to travel more freely, you just point your ship’s nose in one direction, throttle up, and off you go! With Jump drives or hyperspace portals the GM or setting creator can limit the amount of easily reachable travel destinations, but not so much with warp drives.

With Warp drives speed is also an important factor. The scope of one’s campaign is directly influenced by warp speeds. If you can travel – let’s say – at two times the speed of light, you can reach Proxima Centauri (our closest stellar neighbor) in about 2 years. If you can travel at 200 times the speed of light, this trip is done in mere days. In scifi universes like the one from the Perry Rhodan series FTL travel with million times the speed of light are commonplace and travel to distant galaxies becomes possible.

What’s right for your campaign?
That’s a touch question to answer. It depends a lot on what kind of stories you and your players want to tell. For a tale of early space exploration it’s probably best to have a slow and difficult FTL method. It doesn’t matter if you use warp drives or jump drives, the important part is that it takes quite a while to get to another system. Getting back to Earth or getting reinforcements should not be a matter of hours but rather weeks or months. If you can send a FTL probe back home and ask for replacement parts which arrive just a couple of hours later, a lot of cool plot ideas are immediately thrown out of the window.

On the other hand, if you plan to send your player characters to faraway and wondrous places all over the Milky Way, you probably need a fast and convenient way to travel. My advice is to check out various established SF universes and check what kind of stories are facilitated by the FTL methods used. But you have to remember that in many SF franchises (especially movies and books) starships travel at the speed of “plot”, which might not work well in a roleplaying game environment, especially if your player expect a certain verisimilitude or are particularly nit-picky about such details.

What am I going to use in my campaigns?
For my Near Space game I am still torn. Initially I planned to just use a Traveller-style Jump drive with a range of 1 parsec per jump. But for some reason this just doesn’t feel right. Increasing the travel time in Jump Space might do the trick though. A trip to Proxima Centauri should feel like a huge undertaking.

For my other campaign about pocket empires in a far future I’ll definitely use regular Traveller jump drives. What worked from Marc Miller in early ’70s is good for me as well.

So what are your thoughts on FTL travel and its impact on your campaign world? What is your favorite FTL method in SF roleplaying games and have you ever mixed various methods in one game? Please share your thoughts below.