Gears / AARG
I got a message via the contact form on the blog’s About page from someone who has been working on the AARG system for the better part of the last two years. He...
I got a message via the contact form on the blog’s About page from someone who has been working on the AARG system for the better part of the last two years. He...
One of the things I always wanted to accomplish was to write a complete roleplaying game system, a set of rules of my own design. Over the last years I repeatedly made attempts...
Some months ago I created a new version of my Ad Astra Primer document. The new PDF is much more printer-friendly and includes some artwork created by my fellow RPG blogger Greywulf. Since...
In last October I created some rules for simple firearms for D&D 4th Edition that are still very popular. Some days ago the reader Perfidius posted an interesting comment that I think is...
One reasons why I picked up S&W was that it’s very easy to modify. In most modern games, making a small change on one end can lead to catastrophic results. Not so with...
Some weeks ago I posted about “Thrilling Noir Stories”, my roleplaying game inspired by the film noir genre. The latest playtest version codenamed “Bogart” is already pretty good, but still needs more testing....
This is the second and concluding (for now at least) episode of my series on OGL games. D&D 3rd Edition and the d20 System started it all, but a lot of other companies...
A couple of years back, when Wizards of the Coast released 3rd Edition of D&D, they not only updated the famous franchise, but they also gave us the Open Gaming License. For the...
“It was another cold and rainy night. I was sitting in my 20 square yards appartment and bureau, staring into a half-empty glass of bourbon whiskey. A knock on the door brought me...
This weekend I finally continued work on my Ad Astra project. Some time ago fellow blogger Greywulf provided me with his awesome SF-themed render artwork and so I decided to give my Ad...
This afternoon I finally finished the layout of an updated playtest version of NOIR. The 8-paged PDF can be downloaded here. The latest version not only features a nice pulp-era cover but also...
Today Michael Garcia from Quick & Dirty Games and I released a playtest version of our roleplaying game NOIR. NOIR is a rules-light pulp RPG inspired by the 1940s detective stories using percentile...
Some days ago I managed to arrange an interview with Wolfgang Baur, Kobold-in-Chief of Kobold Quarterly. Wolfgang Baur is a RPG industry veteran and has worked for many companies including Wizards of the...
Recently I had a chat with fellow blogger pinakidion over Twitter about my Asecia setting that I usually call “steamfantasy”. He came up with the name “magipunk” that more closely described how he saw...
When you have a look at the PDQ core rules you’ll notice that there is no section about how vehicles, space ships, etc. could be added to the system. In my opinion the...
Last weekend my group of players and I decided to give the PDQ system a try. We’ll be using it to run my “Ad Astra” campaign. At first I thought about using the...
Although I am still in the middle of my hiatus, I want to share some more information on my Ad Astra setting. “I want this Twilight Star scum killed on sight!” – General-Emperor...