Game Design

6

Ad Astra update

This weekend I finally continued work on my Ad Astra project. Some time ago fellow blogger Greywulf provided me with his awesome SF-themed render artwork and so I decided to give my Ad...

July 27, 2009
2

Updated playtest version of NOIR

This afternoon I finally finished the layout of an updated playtest version of NOIR. The 8-paged PDF can be downloaded here. The latest version not only features a nice pulp-era cover but also...

July 23, 2009
3

Please help us playtest NOIR!

Today Michael Garcia from Quick & Dirty Games and I released a playtest version of our roleplaying game NOIR. NOIR is a rules-light pulp RPG inspired by the 1940s detective stories using percentile...

July 20, 2009