I don’t actually remember when I first learned about Edgar Rice Burrough’s series of books about a civil war veteran from Virginia who suddenly finds himself on Mars, but I immediately fell in love with it. I even love the not-so-successful Disney movie from 2012. It took some liberties with the story, but in my opinion has perfectly captured the atmosphere of the books.
And so has done Modiphius’ John Carter of Mars roleplaying game. So it’s no surprise that I just had to support the Kickstarter project back in January 2018. The fulfilment took a bit longer than expected, but the long wait was definitely worth it. The books I got so far are gorgeous! Unfortunately I haven’t had the time to give the books a closer look yet, that’s why Modiphius’ upcoming Live Play is of interest to me. I have played another game using their in-house 2d20 System before, but John Carter of Mars uses a simplified version which could make things easier for new players and also speed up play. Especially during combats 2d20 always felt a bit slow. But I digress.
The live play will be on Facebook Live and will start on Wednesday, 17th of April, on 3 PM BST. Hopefully this will be a great opportunity to learn more about how the game plays. So save the date!
If you want to learn more about the John Carter roleplaying game, check out the official site, or watch the videos I posted below!
ESCAPE THE NOOSE is a Zweihänder adventure from Nights of the Shed that makes full use of the Main Gauche [MG] supplement. The booklet does say that you may want to use Main Gauche, I would say it is virtually essential. I am not saying this is a bad thing, rather I think it is a great adventure to introduce some of the cooler parts of the Zwei addon companion to a game.
The stand out thing for me is the setting for this adventure. It is as close to ‘real world’ as I have ever seen in a published adventure, that included spell casters in the NPC list. What ESCAPE does is place the PCs into real world historical events and these play out as a backdrop to the characters’ trials and challenges. Zweihänder is not a game where the PCs are going to change history and turn back armies, the history books are probably safe.
The ‘adventure’ and I use the quotes intentionally is intended to last just one or two sessions and is best suited to bringing characters together and bonding them into a party. For that alone it is a great tool. The down side is that it is not really much of an adventure. There is one entry point and one exit point and a list of set play encounters in between.
So is this a good adventure module? I think it is. It is a little railroad but for a first session with new characters that is fine. At the end of the written module there are a number of ways the characters story can go, that is where the freedom to tell their own story really comes in.
Even through this is built out of a string of set plays the characters still have options. Zwei characters are not renowned for being heroic, just surviving is often enough. In the characters escape they have those opportunities to someone’s hero even if it is just one life at a time and their actions buy the victim just a moments respite.
You do not really have to take my word for this as you can listen to an actual play of this adventure on Sound Cloud https://soundcloud.com/user-458434613. I confess that I have not listened to it. There is not much in role playing that I don’t do but watching or listening to other people play is one of the things I simply don’t get.
It seems the folks at Modiphius are on a roll right now. Recently I shared news about their upcoming Fallout RPG and the new Achtung! Cthulhu edition for Call of Cthulhu 7th Edition. They also just released a huge number of miniatures and books for their new John Carter line. So it’s probably no surprise that I put the news about a new setting for Paizo’s Starfinder to the side for a while.
This upcoming setting is called Grimmerspace and will be co-written by none other than Sean Astin of Lord of the Rings and Stranger Things fame. I was actually quite surprised when I read this bit of info in the official press release since I didn’t know Astin was a roleplaying game fan.
The game will be designed by Iron GM Games (Lou Agresta and Rone Barton), and Modiphius will act as a worldwide distributor. Fitting the theme of Starfinder, Glimmerspace will be a science-fantasy setting in which high technology and magic coexist. Personally I am not that interested in Starfinder-related stuff, but I still thought this news might be of interest to some of you.
If you are looking for more information on Grimmerspace and the upcoming Kickstarter to fund it, check out their official website.
A Roleplaying Games blog
If you leave a comment on our site you may opt-in to saving your name, email address and website in cookies. These are for your convenience so that you do not have to fill in your details again when you leave another comment. These cookies will last for one year.
If you have an account and you log in to this site, we will set a temporary cookie to determine if your browser accepts cookies. This cookie contains no personal data and is discarded when you close your browser.
When you log in, we will also set up several cookies to save your login information and your screen display choices. Login cookies last for two days, and screen options cookies last for a year. If you select “Remember Me”, your login will persist for two weeks. If you log out of your account, the login cookies will be removed.
If you edit or publish an article, an additional cookie will be saved in your browser. This cookie includes no personal data and simply indicates the post ID of the article you just edited. It expires after 1 day.