Later today Modiphius is going to launch the Fallout Wasteland Warfare RPG Expansion. A couple of days ago Modiphius graciously provided me with a copy, so I had the chance to give it a first look.
The Fallout Wasteland Warfare RPG is both a standalone tabletop roleplaying game and also an expansion of their Fallout Wasteland Warfare miniature game, which I unfortunately haven’t had the chance to play yet.
War Never Changes I don’t think I need to introduce you to the Fallout universe. Especially after the huge success of Fallout 4 every geek worth their salt knows about the retro-futuristic and post-apocalyptic world. But if you have avoided video games all these years, here’s a quick primer: imagine a world culturally stuck in the 1950s, but with highly-advanced technology. Cars are powered by fusion reactors, there’s true artificial intelligence, robots, and powered armors. Even though fossil fuels and uranium became pretty much obsolete at some point, it is the fight over these resources that eventually starts a war between the US and China. This war ended abruptly with an exchange of nuclear weapons. In mere hours millions die, only a handful people survived in so-called Vaults. As the first people emerged from the vaults many years later they found a changed world filled with lawless bandits, mutated animals, radiated humans called ghouls and various factions fighting over the scraps left by society before the war.
The book gives an 16-paged overview of the setting in its second chapter, directly after the introduction. If you are a long-time fan of the series you’ll probably notice that not just the newer Bethesda games are covered, but factions and places from the two first games are mentioned as well. Unfortunately 16-pages are not enough to give you a good grasp of the setting if you haven’t played any of the video games before, but I guess the target audience of both the RPG and the miniature game are fans of the series.
So why should anyone pick up AFF? That’s easy. First and foremost it’s a part of British roleplaying games history. The rules are based on the ones created for the gamebooks released by Steve Jackson (the UK Steve Jackson, not the US one who created GURPS among other things) including the famous “Warlock of Firetop Mountain”. back in the day It’s also a rules-light game with old-school sensibilities which is not based on D&D. Personally I think it could be the perfect game to introduce new players to the hobby. In addition to that AFF and Stellar Adventures are perfect for online play, which has become much more common in the last years. I highly recommend checking out these bundles.
Recently Nicholas Kitts, head of Nexus Shift Games, let us know about the kickstarter for their new tabletop roleplaying game called “Children of the Beast”. It’s set in a really weird and original world. To quote Nicholas it’s a world “where mountains walk the earth and the moon crawls across the sky”. The player characters are occult beast hunters trying to stop a terrible corruption, which is spreading like a plague and mutates its victims. Yuck!
What sets Children of the Beast apart is not only its truly weird setting but also a companion app which streamlines playing and running the game in various ways. Personally the games looks a bit too weird for my tastes, but your mileage may vary.
Other interesting features are the in-depth wound system which allows you to hack off limbs from enemy monsters or the corruption system which allows you to sacrifice your humanity to gain new abilities. The games uses the Xd20 system which uses d20-based dice pools for task resolution.
If this has piqued your interest, you should definitely check out the official Kickstarter project page. Nicholas’ team is trying to raise about $17,000€ with 22 more days to go to make Children of the Beast a reality. If you are still unsure whether the game is for you, you can check out the prototype app and rulebook right now!
A Roleplaying Games blog
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