Bridging the Gap part II
Back again with another tip on using something from a newer game in an older one. One of the biggest problems in most games has to be how the party got together and how...
Back again with another tip on using something from a newer game in an older one. One of the biggest problems in most games has to be how the party got together and how...
I have been doing some extensive coverage of Gamma World this week on my blog, providing various thoughts on the game, and now it is time for, dum, dum, dum… my final review. ...
Last week I posted about my plans to run a Star Trek game sometime in the future. Focus of the campaign will be the adventures of the USS Daedalus (the first ship of...
Currently I am having a bad case of gamer ADD again. I start a gaming project, scrap it, think about running a game using system A, then I switch to system B while...
Over the past few weeks, on my blog, The Dump Stat, I have been taking a look at the Campaign Setting, Amethyst: Foundations, a new supplement produced by Dias Ex Machina and Goodman Games. Now, that...
Blue Hex and Stargazer Games are proud to announce the release of Resolute, Adventurer & Genius, a roleplaying game of pulp action and adventure written by Andrew Modro and Jason Cabral, with visual...
I want to advise going against both using micro and macro world building alone and actually combine both of these techniques into a happy middle ground.
Some of you probably know Mazes & Minotaurs the old-school game which is much younger than it claims and which is set into Mythica, which is a mythic version of ancient Greece. Today...
The publishers of Kobold Quarterly, Open Design Publishing, provided us with a review copy of their latest issue, the winter edition of their excellent publication, number 16. Michael has written about the magazine...
I still remember the late 70s, early 80s when I first watched Star Trek on TV. My parents actually introduced me to the series, since they were fans themselves back then. Luckily for...
There’s been a storm in the Twitterverse and the Blogosphere, a storm of FORTUNE! (Fate would have sounded much cooler, thanks designers at WotC for ruining my opening line; you are the cause...
Recently Open Design LLC has started Midgard, their most ambitious Open Design project ever. Wolfgang Baur, Brandon Hodge and Jeff Grubb are co-authors of this upcoming campaign setting for BOTH Pathfinder and D&D...
There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an...
Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going...
Allow me to introduce myself. My name is Wile E. Coyote, genius. I am not selling anything nor am I working my way through college. Wrong cartoon? My name is Michael Garcia from all...
One of the most powerful ways to run a modern day horror campaign is to take the familiar and start blending in a little bit of strange. The differences don’t have to be...
With such a convoluted title to this post, I better make some sense out of this! What is this post? First and foremost a review of the GameMastery Plot Twist Cards… What are...