Gears: the core mechanic
I promised you more posts about my upcoming Gears roleplaying game system and this time…
Gears / AARG
I got a message via the contact form on the blog’s About page from someone…
Stargazer’s World presents Gears
One of the things I always wanted to accomplish was to write a complete roleplaying…
Ad Astra RPG on Scribd
Some months ago I created a new version of my Ad Astra Primer document. The…
Follow-up: D&D 4th Edition Firearms
In last October I created some rules for simple firearms for D&D 4th Edition that…
House rules for Swords & Wizardry
One reasons why I picked up S&W was that it’s very easy to modify. In…
Thrilling Noir Stories needs some more love
Some weeks ago I posted about “Thrilling Noir Stories”, my roleplaying game inspired by the…
There’s more to OGL than d20 (Part 2)
This is the second and concluding (for now at least) episode of my series on…
There’s more to OGL than d20 (Part 1)
A couple of years back, when Wizards of the Coast released 3rd Edition of D&D,…
NOIR is now “Thrilling Noir Stories”
"It was another cold and rainy night. I was sitting in my 20 square yards…
Ad Astra update
This weekend I finally continued work on my Ad Astra project. Some time ago fellow…
Updated playtest version of NOIR
This afternoon I finally finished the layout of an updated playtest version of NOIR. The…
Please help us playtest NOIR!
Today Michael Garcia from Quick & Dirty Games and I released a playtest version of…
Interview with Wolfgang Baur
Some days ago I managed to arrange an interview with Wolfgang Baur, Kobold-in-Chief of Kobold…
My idea for a magipunk setting
Recently I had a chat with fellow blogger pinakidion over Twitter about my Asecia setting that…
Ad Astra: Starships using PDQ rules
When you have a look at the PDQ core rules you'll notice that there is…